1. Introduction
2. Theories
- Chapter 1: Technological Shaping of Technology
- Chapter 2: Homophily
- Chapter 3: Sunk-Cost Fallacy
- Chapter 4: Family Resemblances
- Chapter 5: Virtual Reality
- Chapter 6: The Evolution of Technology
- Chapter 7: Interactive-Constructive-Active-Passive
- Chapter 8: Third Space
- Chapter 9: Time-Inconsistent Preferences
- Chapter 10: Flow
- Chapter 11: Technological Shaping of Society
- Chapter 12: Similarity/Attraction
- Chapter 13: Social Shaping of Technology
- Chapter 14: Semiotics
- Chapter 15: Uses and Gratification
- Chapter 16: Abstraction and Instantiation
- Chapter 17: Securitization
- Chapter 18: Cliodynamics
- Chapter 19: Althusser’s Theory of Ideology
- Chapter 20: Natural Limit
- Chapter 21: Uncertainty
- Chapter 22: Nudge
- Chapter 23: O-Ring Theory
- Chapter 24: Field Theory
- Chapter 25: Synectics
- Chapter 26: Coding Theory
- Chapter 27: Desistance Theory
- Chapter 28: Embeddedness Theory
- Chapter 29: Cognitive-Affective System Theory of Personality
- Chapter 30: Techno-Anthropology
3. Notions
- Chapter 1: Culturalisation of Technology
- Chapter 2: Structural Equivalence
- Chapter 3: Critical Mass Hurdle in Multisided Platforms
- Chapter 4: Shaver-and-Blades Strategy
- Chapter 5: Responsible Research and Innovation
- Chapter 6: Interactive-Constructive-Active-Passive
- Chapter 7: Diaspora
- Chapter 8: Emotional Attachment
- Chapter 9: Information Obesity
- Chapter 10: Divide and Conquer
- Chapter 11: Communicative Action
- Chapter 12: Cultural Bias
- Chapter 13: Auto-generative Learning Objects
- Chapter 14: Cultural Adaptation of Technology
- Chapter 15: Certificating
- Chapter 16: Hegemony
- Chapter 17: Utilitarianism
- Chapter 18: Translational Research
- Chapter 19: Triple Bottom Line
- Chapter 20: Core Competency
- Chapter 21: The Digital Knowledge Set
- Chapter 22: Counting
- Chapter 23: Entanglement
- Chapter 24: Approach-Avoidance Conflict
- Chapter 25: Timing
- Chapter 26: Taxonomy of Nudge Techniques
- Chapter 27: Cultural Capital
- Chapter 28: Social Capital
- Chapter 29: Technological Capital
- Chapter 30: Front-Room/Back-Room Services
- Chapter 31: Cryptosystems
- Chapter 32: Arts-based Research
- Chapter 33: Glocalisation
- Chapter 34: Persona
4. Commentary on the Authoring Experience
5. References
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